These renders are using photographs taken by Phil Gomm in response to his 'Kick About #17' brief. I generated specularity and normal maps using photos provided and used them to texture a polygon cube in Maya. I then lit and rendered them using a variety of settings to alter the final look. https://reds-kingdom.blog/2020/12/22/the-kick-about-17-andante-quasi-lento-e-contabile-hely-hutchinson/